FIRE
8Magmacho Dragon
ATK:
1800
DEF:
2200
View:
1210
You can banish up to 3 FIRE monsters from your GY; this card gains 400 ATK for each, until the end of this turn. If a face-up FIRE monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card (but banish it when it leaves the field), then draw 1 card. You can only use each effect of "Magmacho Dragon" once per turn.
Magmacho Dragon — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 53 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body
Why it scores here
Magmacho Dragon is a graveyard-recursion card. Its text converts a face-up FIRE monster being destroyed by a card effect into a Special Summon plus one draw, and its banish-for-ATK effect is a pump rather than a board-making tool. It is not a starter and has no recorded combo appearances, so its combo and conversion scores stay modest. Its 1800 ATK and 2200 DEF earn no points; the score comes from its recursion, its single-copy cost and its role across 52 decks.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Appears in all 52 sampled decks at about one copy each, but it only becomes live from the graveyard after a FIRE monster is destroyed by an effect, so it is not a hand-start (observed for deck presence, inferred for the trigger). |
| Combo & Conversion | 40 | No recorded combo boards, so conversion rests on the text alone: one draw plus a revive from a 1800 ATK body (inferred). |
| Resource Economy | 55 | The revive effect nets one card and the ATK pump costs graveyard banish, but the summoned copy is banished when it leaves the field, so the recursion is one-shot (verified from text, observed in decks). |
| Effect & Interaction | 10 | No negation, removal or hand-trap effect in the text (verified). |
| Material Utility | 50 | Level 8 Pyro FIRE body that can serve as Fusion or Synchro material, though the 1800 ATK is weak for material value (inferred from stats and text). |
| Resilience & Flexibility | 45 | Recursion from the graveyard is multi-zone, but each effect is once per turn and depends on a FIRE monster being destroyed by an effect (verified from text). |
| Deck-Building Efficiency | 80 | Single-copy usage with about 1.04 average copies per deck and no garnet or lock restriction (observed). |
Calculation
Weight profile: Recovery/Recursion primary, no secondary blend; weights as listed in the rubric. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Graveyard recursion with a draw attached, live in 52 sampled decks
- Single-copy cost with no garnet or lock restriction
- Spread across 14 archetypes in the sample
Weaknesses
- Needs a FIRE monster destroyed by card effect before the recursion turns on
- Each effect is once per turn
- Weak 1800 ATK body and no interaction
- The deck sample is concentrated in Fire King and Shiranui shells
Counters / choke points
- Ash Blossom & Joyous Spring would stop the graveyard trigger when it is used in response (inferred from text)
- Board-wipe or effect-destruction lines that avoid triggering the FIRE condition
Best use
Recursion and draw in FIRE shells, a second-body value card. Decks: Fire King, Shiranui, Mayakashi. Suggested copies: 1.
Evidence & gaps
- Verified: Level 8 Pyro FIRE Effect Monster with 1800 ATK and 2200 DEF; Graveyard banish of up to 3 FIRE monsters grants 400 ATK each until end of turn; Graveyard trigger on a face-up FIRE monster destroyed by card effect: Special Summon this card (banished when it leaves) and draw 1; Each effect is once per turn
- Observed: Present in 52 sampled decks, 94.2% in gameplay type 7; Average 1.04 copies per deck, 50 decks at one copy; Top partners include Ash Blossom & Joyous Spring at 63.5% of decks
- Inferred: Primary role is recursion, since the graveyard revive plus draw is its main value; Ash Blossom & Joyous Spring is a plausible counter to the graveyard trigger; Material value is moderate given the 1800 ATK body
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no meta sample; meta_power left null






